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What We Found in the Vault

NES Metroid password screen – retro video game save system using alphanumeric codes

Retro Games vs Modern Games – Why Old Games Were So Hard

Explore why retro games were so hard compared to modern titles, uncovering the design choices, difficulty curves, and...

Main protagonists from Persona 1 to Persona 5 representing the evolution of dungeon crawling RPGs and social simulation gameplay

The Allure of Persona: Why Social Bonds Make These RPGs So Unique

The Persona video game series combines dungeon crawling RPG combat with deep social simulation, offering a unique and...

Grand Theft Auto III artwork collage – exploring the GTA 3 impact on gaming, open-world design, and morality systems

The Evolution of Grand Theft Auto – Legacy, Controversy & GTA VI Hype

Grand Theft Auto III reshaped gaming with its groundbreaking open-world design, controversial themes, and lasting...

Screenshot of Splatterhouse on the TurboGrafx-16 showing Rick in a hockey mask fighting gory monsters in a dark, blood-soaked level

Expert Recap: Best Retro Horror Games – Scary Titles from the ’80s and ’90s

Most retro gaming fans have a closet full of widely-known platformers, RPGs, and party games. And why wouldn’t they?...

Image of Mario jumping with text that reads 'The Best 90s Mario Games

90s Mario Ranking: The 5 Best Super Mario Games of the Decade

The 1990s gave us some of the most iconic Mario games across the NES, SNES, and N64. Relive the top 90s Mario...

Screenshot of Splatterhouse on the TurboGrafx-16 showing Rick in a hockey mask fighting gory monsters in a dark, blood-soaked level

Expert Recap: Best Retro Horror Games – Scary Titles from the ’80s and ’90s

Most retro gaming fans have a closet full of widely-known platformers, RPGs, and party games. And why wouldn’t they?...

NES Metroid password screen – retro video game save system using alphanumeric codes

Retro Games vs Modern Games – Why Old Games Were So Hard

Explore why retro games were so hard compared to modern titles, uncovering the design choices, difficulty curves, and...

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